Darkwood Crossing

Letters to Frostnip #1
(Session 1 Recap)

Heya Frosty!

So first thing’s first, I TOTALLY made it to the mortal world, and I barely got lost or anything getting here. That chump Barleyrice owes me a gold piece, and don’t think for a second I’m gonna let him forget it.

But yeah, I got here and everything, and check it out, I’m already a big shot here! See, it went down like this—I was minding my own business, when this fancy-pants merchant guy starts abusing some horses, like, right in front of me! Or in my general vicinity. But anyway, I couldn’t let that go unchallenged, so I was all “It is ON.” And I pretty much razzed him mercilessly for a day or two. It was amazing, you’d have split a gut.

Anywho, some of the mortals aren’t complete dopes, and they finally figured out something was up. Once they saw how l33t my mad skillz were, they naturally offered me a super important position heading up scouting detachments. I practically run the place now.

Oh yeah, and you’ll never guess who I ran into out here! Remember Hawkthorn? That guy is still alive and everything. So is Xiao (who is totally still rad and in no way a dangerous monster. Did he get banished over that? Honestly, I can’t remember). Apparently, he ran across my trail somehow, and, realizing how awesome I am, felt compelled to join up. I managed to get him into the scouts too.

There’s also Arja, this mortal paladin girl. She’s a bit uptight, but reliable in a fight I guess. I get the feeling something bad happened to her recently, but she doesn’t talk about it much. Oh, and there’s Tek (that’s his short name, his real one is like, a mile long). He’s kind of hung up reminding me he’s human (like I can tell mortals apart), but mostly cool. And he’s a bard, so, you know, gotta respect.

So the other day, Lord Zealand (that’s the guy the mortals put in charge) tells the four of us to go ahead to the site of this new city they’re going to create to clear out some bandits. So we go ahead, but no one else in the party is really very sneaky, and we get ambushed. But it’s okay, but because mortal bandits are lame, and we iced them. I could have handled it all myself, but I didn’t want to be greedy. We made friends with their dogs, and learned about their main base.

This time I decided I’d try and let them surrender, since it’s no fun beating up on weak mortals. But, what can I say, mortals are dumb—only one of them took me up on it. So we fought and they turned out to have a bunch of archers with some crazy luck. I took down the boss-guy but one of their guys hit me with a lucky shot. I probably would have died if Tek hadn’t stopped me from bleeding out was mostly fine. Plus it’s cool, ‘cause now I have the SICKEST scar across my chest (no joke, it’s totally sweet).

Anyway, Juarez (the only one smart enough to surrender) gave us a chest with a bunch of gold and a notebook which allowed us to turn off the magic defenses on this super-secret library. He also told us that the boss I killed wasn’t even the biggest boss- there’s some other guy hiding in a cave somewhere with an even bigger stash of gold. Since most of it’s stolen, my guess is we’re going to go wreck his face next, but that’s up to Mixmaster Z (my nick for Zealand, because ‘Lord Zealand’ is lame).

Hmm, that’s mostly it for now. I just wanted you to know that everything is fine, I’m not lonely or homesick at all, and I’m probably almost already a legendary hero among the mortals. If I’d known it was this easy, I’d have done it years ago. I’ll check in later as I have time.

Your awesome pal and soon to be Legendary Champion of the Mortal World,
Snapdizzle

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Places finished

I have finished posting stuff for the Places links for now. Poke around, add what you’d like (particularly if it’s part of your character’s background) including adding separate pages for places I just gave a short description (e.g. the forest) if you want to!

Until Saturday, I’ll be focused on the last e-mail together (going out tomorrow night, I hope) and adventure stuff!

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Moving things around a little...

I created the Places page to put information about all locations outside of the campaign proper. Includes a couple countries added by player backgrounds, Othonia, and Rokugan.

Will continue to make minor changes, only bugging folks if I’m confused or NPC changes too. I’m not planning to change PC character information – I’ll just ask you to do it to make sure the character stays yours!

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Minor Updates

Updated the PC and NPC lists. Also, threw some placeholder pictures onto John’s NPCs because it felt weird that they didn’t have any.

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Time

Based on a sample of Wil, Nate, Stu, and (half-time) Zach, the best day of the week is Saturday. I’m thinking 1pm EST (which is noon CST, 11am mountain) but am flexible right now.

That makes June 14th at 1pm EST our start date over on roll20.net . In case I have been unclear, you should have a character and backstory posted before that! (I will e-mail later this week about this too)

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Added to character creation slightly

I added a note on alignment and skills to the Character Creation Notes and checked over Stu’s stuff.

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Added a bunch of NPCs

Created a bunch of NPCs, gave Snapdragon a backstory. Frostnip, Hellebore and the Prince of Frost are all pretty important to Snapdragon’s story, so let me know if you’d like to do anything with them. Baron Mundy is a generic bad guy/jerk I thought it would be fun to have around, feel free to do whatever with him. Leafcrackle is purely comic relief that Snapdragon will likely be hanging around with. Kurabu is an old friend that some people who played in prior Rokugan campaigns will remember.

Note: Don’t try to use the character sheets on this website for your PC, they are terrible. Stick with the one on D&D Insider that Brian gave us access to.

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Feel Free to make a Character!

Just a quick note that nobody needs to play anyone from Rokugan if they don’t want to – I put it here as part of a kernel of an idea but the critical part of the story thus far is that you’re part of a (largish) group that is being sent to an old town location to found a new town. The bit about Rokugan may just wither off as unimportant if need be!

Just to give a timeline: I will start bugging folks about finding a time in the first week of June. By then, I hope everyone interested will have (a) written a description and biography (plus GM notes) under the Character tab to left and (b) at least tentatively used the Character Builder to make the details of their character sheet. I’m happy to discuss whatever via e-mail at bluebrian@gmail.com .

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Welcome to the Border
An introduction to this setting

Check out the Main Page for what history exists and how to make a character. I recommend at least finding an electronic copy of 4th Edition D&D if you are unfamiliar with the rule set – we have some “old pros” at the edition in the group but it’s good to know the basics.

I will figure out Roll20.net stuff soon and revise the creation instructions (likely to just add some stuff about how to upload a character icon but who knows).

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Saved for my reference
Introductory adventure log post

Just preserving these links to go around and set things up. See the next post for something substantive!

1. Invite your players

Invite them with either their email address or their Obsidian Portal username.

2. Edit your home page

Make a few changes to the home page and give people an idea of what your campaign is about. That will let people know you’re serious and not just playing with the system.

3. Choose a theme

If you want to set a specific mood for your campaign, we have several backgrounds to choose from. Accentuate it by creating a top banner image.

4. Create some NPCs

Characters form the core of every campaign, so take a few minutes to list out the major NPCs in your campaign.

A quick tip: The “+” icon in the top right of every section is how to add a new item, whether it’s a new character or adventure log post, or anything else.

5. Write your first Adventure Log post

The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night’s adventures.

One final tip: Don’t stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you’re using Obsidian Portal exactly as it was designed, even if your adventure log isn’t always up to date or your characters don’t all have portrait pictures.

That’s it! The rest is up to your and your players.

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